

import bpy
import nodeitems_utils
from bpy.types import Operator, Menu



class C_节点子菜单_数值变量(Menu):
	bl_idname = "node.var"
	bl_label = "数值变量"

	def draw(self, context):
		layout = self.layout
		#layout.operator('node.global_node_vec_three_tow_d_list_mem_stack')
		#layout.operator('node.global_node_string')
		#layout.operator('node.global_node_merge_string')
		#layout.operator('node.global_node_string_operator')
		'''layout.operator('node.node_var_int')
		layout.operator('node.node_var_float')
		layout.operator('node.node_var_ivec3')

		layout.separator()
		layout.operator('node.global_node_i8_1d_var')
		layout.operator('node.global_node_var_2d_f32')
		
		#layout.operator('node.global_node_var_2d_f32')

		layout.separator()
		layout.operator('node.node_voxel', icon='FILE_VOLUME')

		layout.separator()
		layout.menu('node.image_texture', icon='SEQ_PREVIEW')
		
		layout.separator()
		layout.operator('node.global_node_i_aid_sample_random')
		layout.operator('node.global_node_veciii_aid_sample_random')
		layout.operator('node.global_node_i_aii_random_intermingle')'''

		

classes = (
	C_节点子菜单_数值变量,
	
)

def register():
	for c in classes:
		bpy.utils.register_class(c)

def unregister():
	for c in classes:
		bpy.utils.unregister_class(c)

	



